Shadow Warrior Build - Making A Drivable Tank
Ok this is what I have for you on making a tank.
The drawing below is just a
simple diagram on how to make a basic tank. You of course will want to add
more lines to give your tank a better look than just a box shape. All the numbers
are explained below this diagram. You have to know a little bit about build in
order to understand this.
0,504 TAG_WALL_LOOP_OUTER . Ok you put this tag on the
outer wall
of your tank.You just have to put it on one wall. Press Alt-T when you have
the pointer next to the outer wall and input 504.
540,0 BOUND_SO_UPPER. You have to put this in the upper
left corner of
your tank.I used the the number 540 in my example but you can use 500 - 600.
Very important you have to use this number in sets of 5. For example ..
500,505,510,600. If you have morethan one tank you have to use different
numbers for each tank or else they will not work.
541,0 BOUND_SO_LOWER. You have to put this in the lower
right corner
of your tank.I used the number 541 in my example but you can use 500 - 600.
Very important you have to use this number in sets of 5. For example ..
501,506,511.. If you have more than one tank you have to use different
numbers for each tank or else they will not work. Also you have to match the
uper and lower numbers for example.. 500,0 501,0.
98,541 CENTER SECTOR HIGH TAG. Find the center of your
tank and
press H and input the number 98. Now press T and input what ever your
BOUND_SO_LOWER is. If you look at my example mine is 541,0 so I
would want to input 541.
1,0 SECTOR_OPERATIONAL. Just stick it in the center you
have to have
this.
16,0 SO_ANGLE. Put this in the center to and you want
to face the tail on
the sprite in the direction lowang will be looking when he is driving the tank.
If you don't know how to move the tail around use the < or > keys.
147,200 SO_DRIVABLE_ATTRIB. You have to have this in
order to make
it drivable. the tag 2 which is 200 is the speed of the tank it can be from
1 - 16384 or 0 is a default speed. This is important you have to change boolean
4 to a 1. If you don't know how to do this hold the ; key and press the number
4 on your keyboard. Now change the data to 1. The reason for this is so that
when you drive your tank into a wall and get out of it and look at it. It will
not dissapper. I have seen alot of people make this mistake. There are
many other tags and boolean numbers you can change on this. Please refer
to the tags sprites refrence that came with your game.
47,0 SECT_DON'T_COPY_PALLETTE. You want to put this on
the top
of sectors so that when lowang is standing on them he won't change to the
color of that sector he is standing on.
69,952 SPAWN_SPOT. If you want smoke to come of your
tank when it is
broke use this. The tag2 witch is 952 is used to trigger the hissing sound effect.
Tag 3 and 6 need to be set to 3 for the smoke to appear. Hold the ' key and
press 3 and change data to 3. Do the same thing for 6.
134,952 SOUND_SPOT. You use this to produce sound. Tag
2 which is 952
is the trigger for the SPAWN_SPOT 69,952. When the tank is broke and the
smoke appears this will make the hissing sound happen. You have to set Tag 4
to the hissing sound witch is 276.So tag4=276. You also have to change
boolean 2 to 1 . So boolean 2=1.
134,951 SOUND_SPOT. You use this to produce sound. Tag
2 of this one is
951. You can choose whatever number you want for this one as long as you
don't use this low tag on anything else. This is one time that the low tag will
not be used as a trigger because it is part of the tank. You have to change
tag 4 to 149 and tag 5 to 147. This will make the tank sounds. You also have
to change the boolean 2 to 1. This is to make the tank sounds stop when you
stop driving or the tank is blown up. Seen alot of people forget to do this.
76,400 SO_MAX_DAMAGE. This will make it to where you
tank can be broke.
Tag 2is the amout it takes for the tank to be broken. Change Tag 3 to 0.
19,100 SECT_FLOOR_PAN. This is used on the the tanks
track to make it look
like its moving. Point the sprites tail in the dirction you want the tracks to move.
You have to set boolean 1 to 1.
62,0 SHOOT_POINT. YOU want to put this at the end of
your gun barrel that
you puton your tank and be sure and point the sprites tail in the direction you
want it to fire. Tag 3 is where you set what kind of fire power you want your
tank to have. 0 tank shell 1 machine gun 2 laser 3 rail gun 4 fireball 5 rocket 6
micro missle battery.
You need to point at your tank in 3d mode on the top
parts of your sector
and press the letter R. If you do not do this when you are driving your tank
you will see the texture on the top of the tank move as you drive. I have seen
a lot of people make this mistake to. There are other things you can add to this
tank but im just trying to get you started.
I hope this will help you out.