Ready to Nukem all over again? This time around, it's not the cocky Duke Nukem whom you portray through level after level of killin' bad guys. Your character's name is Lo Wang, and he's who you'll use to blast your way through 3D Realms' latest implementation of the Build engine, Shadow Warrior. Download the playable demo at KickAss.com Lo Wang has recently received a lot of attention apart from the game. Many Asians are pissed about the character's stereotype-laden nature. Brian Hook (of id Software) recently did a big looong .plan update on the matter, and some Asian game reviewers are raising a stink about Mr. Wang, alleging that 3D Realms is depicting Asians and Asian-Americans in an inappropriate fashion -- that they are insulting an entire race with Shadow Warrior. I'm not a racist. I certainly have never been known discriminate against any specific minority or race, but I personally find it pretty damn funny when, for example, a black comedian makes fun of a stereotypical white guy like me. Every one of us is unique, and we all have our own set of social and cultural idiosyncrasies. Most comedians feed on the goofy-ass things we all do in everyday life. Good comedians make a decent living by exploiting different groups of people, regardless of the color of their respective skins. Is Shadow Warrior just a choice on the part of 3D Realms to poke fun at Asians with the same mentality as early B/W Charlie Chan films? Is it really offensive? Is it just another of the many games that can't possibly appeal to everyone? I'll leave that up to you to decide. Once again, 3D Realms has built a game around the dated (now enhanced) Build engine. There's no way not to compare Shadow Warrior to Duke Nukem 3D. At first glance, it is very much like the Duke, just as Blood is much like DOOM II and Duke3D. The atmosphere is thick with Duke3D vibes. Lo Wang spouts off his controversial one-liners just as the Duke before him. This time around, our protagonist has a mock stereotypical Asian accent thick enough to make Charlie Chan sound really authentic. That's what makes this game so amusing. This guy speaks broken english as well as a martial arts master breaks boards. He's not a true master of the martial arts... he's more like Hong Kong Phooey, with more blood, guts and perverted one liners. We all nearly feel off our chairs when he unexpectedly exclaimed "Agggh!! I think my Dingy fell out!". Wang is a clown with some serious firepower. He reminds me more of a second-rate Kung Fu Theatre reject, than a bad-ass martial artist. Anyone remember a movie called "They call me Bruce"? Shadow Warrior's humor is very similar. That said, there's lots of gameplay in this box. It's Duke Nukem 3D, with all of the visual enhancements of Blood, and then some. Shadow Warrior pulls off some awesome transparent water and some nifty lighting effects. There's no denying the Build engine is at the end of its life, but it's gonna go out with a bang -- this could very well be the best use of the venerable old beast yet. Resolutions up to 800x600 SVGA are supported. Both 640x480 and 800x600 modes run great on anything better than an Intel P166. We've been running it on a P133 without any problems in SVGA. This is not an intense system cruncher -- we're talking about the Build engine here people! It's still a 2.5D game, so all of the bad guys and objects are sprites. Some of them look REAL UGLY up close. The Ripper is probably the best example of how to make a big brown hulking ape look like a mess of blurry out-of-focus sprites. Starting with Rise of the Triad and moving on to Duke Nukem 3D, the 3D Realms games never did offer sharp looking bad guys up-close, and this holds true for all of the goons in Shadow Warrior. Maybe I've been playing too much GL Quake (and the GL Hexen II demo) lately, but Shadow Warrior looks really dated next to today's competition. Just days ago, 3D Realms announced that a 3Dfx update patch will be available in another two weeks. This has the potential of dramatically improving SW's visuals. When we last checked, George Broussard claimed it was 90% done. Level design is a mixed bag. Some levels are really intriguing, while others are bland, and the progression between levels is a little disorienting. There's not enough continuity. This may be because Shadow Warrior has been in development for a very long time now. The very first downloadable issue of PCM&E (August of 1995) featured screen shots from this game. Bear in mind, that's before even Duke3D was close to being released. Lots of work has gone into Shadow Warrior, and it shows, but level design is not one of its strong points. Some are really cool, but as a whole... "I feel like I've done this before." On the other hand, this game does sound great! Explosions are very bass-heavy, and the ambient sound effects make some of the levels really cool. Wang never seems to run out of things to say at the right moment. Sounds of water, killer bees, birds chirping, wind, dirty remarks from Wang... it's all there, blended together with a decent interactive atmosphere. Although some of the levels are disappointing, the sound effects you'll hear in certain levels make them feel like you're right there. It's almost a love/hate relationship for me. I don't like solving puzzles, a sentiment enthusiastically shared by Lo Wang. After solving one, I heard him mutter something along the lines of... "Don't like puzzles anyway, rather be killing something." Shadow Warrior is not a puzzle game by any means, but you are expected to solve a few. It's no harder than Duke Nukem 3D or Blood. The shareware gave us a few levels to play through. The final features twenty-eight. Instead of breaking the game up into three or four different episodes, we get two. Code of Honor is exclusive to the full retail version. In it, you'll find the same type of poking-fun-at- everything that made Duke Nukem 3D a riot to play. Aside from the transparent water, you'll see a very slick visual reflection effect when staring down at the marble tile. As you chuck shurikens at walls and objects, they'll stick in the wall just where you threw them. Run into them, and they'll inflict some damage to Lo Wang. Want to pick them up and re-use? You can. I also noticed you can climb certain vines and brush hanging on walls, just like you can in Turok: Dinosaur Hunter. Of all the new weapons, I have a particular fondness for the grenade launcher. It works very much like the one in Quake, but it looks much more like what I'd expect a grenade launcher to look like. The riot shotgun is also an enjoyable piece of hardware. Other weapons include the expected assortment of rocket launchers, uzis, etc. At times, you'll come across an assault raft with mounted fire- power, or other pieces of machinery that you can use to maim the goons, like a stationary gun. The railgun was ripped right out of Eraser, with Lo Wang doing his best audible Arnold impression when picking it up. If you see a big green head lying around, don't try to kick it. You can pick it up and use it as a weapon. The Guardian head will put some heat on the competition, literally! That's not the only part of the body you can pick up and use against baddies. Finding the bleeding heart will give you another Lo Wang who'll fight right alongside you for a limited period of time. Shurikens, sticky bombs, your katana sword, smoke bombs, caltrops, gas bombs, flash bombs... Lo Wang has all the goodies you'll need to play Ninja. At one point I felt as though I were playing through a cheap sequel to Congo. Those damn apes are so annoying. I really wish they'd come up with some more impressive and imaginative adversaries. The bigger apes are nothing but a cheap ripoff of Quake's hopping mad Fiend. There are about three different types of Ninjas which all look alike, aside from the color of their pants. Nastier ones shoot rockets at your ass, but having three guys looking the same is still pretty lame. In fact, it sucks. I'll admit the big sumo guys are tough, but they're one of the few goons that looks right in this game. That dude with the explosives over his head looks cool, the sumo guys look cool, and the Xena wanna-bees are nice enimies, but the freaky Planet of the Apes rejects just don't fit in. The only thing that's cool about them is how they move and cling to the walls. Of course, the Ninjas should have been doing that, and if Lo Wang is a Ninja, why can't he kick and cling to surfaces?? In Wang's defense, I must admit it's very cool that they gave him the ability to climb on some vines and brush, but since he's supposed to be a big bad-ass Ninja warrior, he would have been well served with some special Ninja abilities. The bad guys can be pretty smart in Shadow Warrior. I've found the AI in Shadow Warrior to be almost on par with the bad guys in Blood. That's pretty cool, because just as they do in Blood, the goons in Shadow Warrior will duck and crouch to avoid your fire. There are many cool features in Shadow Warrior, but I feel the engine keeps it from truly being a "whole new game". It's fun to play, but it just feels more like a Duke Nukem 3D add-on than a game title in its own right. If this game were powered by Quake or Prey technology, it would really be a blast. I can just imagine how well the Quake grappling hook would fit into a Ninjitsu-based environment. How much you wanna bet we'll see a sequel, using a Prey or Quake technology-driven engine, in no time? Multiplayer options include two Capture the Flag levels and four specific DeathMatch levels. They call deathmatch "Wang Bang" (Duke Nukem 3D's DM was called "Dukematch"). There are 28 levels of action in total, 22 of them specifically designed for solo and co-op play. Shadow Warrior, unlike the Duke Nukem Plutonium Pack, doesn't require the CD, so you could run an eight-player LAN game with only one copy, and you wouldn't need to hunt around for the CD when you want to play. However, we were kindly reminded by 3D Realms that this is not legal, so I wouldn't even suggest doing such a thing, nor would PCM&E ever promote the act of software piracy. I didn't realize it would be illegal to play a LAN game with a few friends, but like most people, I hit the "OK" button instead of reading the license agreement at the time of installation. The licence agreement states that you can only use the software "LIKE A BOOK", meaning three to eight people can't be reading it at the same time. If they did, it would be illegal. So, even though multiplayer gaming without the CD is possible, don't do it, it's not legal! Unlike other games that allow you to legally play multiplayer games with a friend or two, 3D Realms requires you, by law, to pay for a copy of Shadow Warrior for every player that participates in Wang Bang and co-operative games. On a lighter note, we didn't experience screwy out-of-sync errors every time we played, as we did when playing co-op and competitive games of Redneck Rampage and Blood over a LAN. Also, a number of customization tools, like the Build level editor, are included on the CD-ROM. The Bottom Line What I like best about Shadow Warrior, Duke Nukem 3D and Blood is the fact that the environments are all completely interactive. Light switches work, everything blows up when punched, kicked, or shot at... including statues, wall coverings, etc. The absence of this level of interactivity is what hurt Redneck Rampage more than anything else. There are lots of things to like about this game. My only complaint is that we've done this too many times already, and even though this is the best use of an advanced or tweaked Build engine, it had better be the last. The visuals are too damn blocky at 800x600. It looks as if nothing at all has changed since Duke3D in the visual quality dept. I'm seriously hoping and PREYing that this 3Dfx update they're working on makes a noticeable difference. I have enjoyed my time with Shadow Warrior. There's certainly no lack of action. 3D Realms has gained a lot of experience placing bad guys over the years, and this pays off in their latest game. The placement of goons is as good as it was in Monolith's Blood... just right to inject a decent level of challenge and keep the game enjoyable. As a solo experience, I like it. I don't think it's as awesome as Duke Nukem 3D or Blood, but if you enjoyed either of those titles in solo mode, you should find this title enjoyable. Co-operative or WangBang (DeathMatch) play is a real blast, easily on par with the two standards. SW is like a combination of a Johnny Woo movie, Duke Nukem 3D, and really dumb (but funny) humor on a Beavis and Butthead or Dumb & Dumber level to which, of course, some will take offense to. It's the same old thing.. only a little more fun because it's newer than the last Build game. Once I see that 3Dfx update I may feel more enthused, but until then it's just another Duke3D knock-off and quality 3D Realms fragfest title. If you can't get enough of Duke Nukem add-on packs and Blood, look forward to many hours of Shadow Warrior entertainment. Rating: 86% code======================================== PCM&E Review - Shadow Warrior
SUPPORT US BY SUPPORTING OUR SPONSORS!

ADRENALINE REVIEW
by Rod White

Sponsored by...  
Date:
September 14, 1997
Product:
Shadow Warrior
Developer/Publisher:
3D Realms

Sponsored by...  

MSRP: $59.95
Street: $46 at C&B

Sponsored by...

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

  FEEDBACK to:
Rod White
(author)
Michael Bendner
(editor/webmaster)

 Back to..
Adrenaline Zone

©1997 PCM&E Magazine
Ready to Nukem all over again? This time around, it's not the cocky Duke Nukem whom you portray through level after level of killin' bad guys. Your character's name is Lo Wang, and he's who you'll use to blast your way through 3D Realms' latest implementation of the Build engine, Shadow Warrior.
 
Download the playable demo at
KickAss.com

Lo Wang has recently received a lot of attention apart from the game. Many Asians are pissed about the character's stereotype-laden nature. Brian Hook (of id Software) recently did a big looong .plan update on the matter, and some Asian game reviewers are raising a stink about Mr. Wang, alleging that 3D Realms is depicting Asians and Asian-Americans in an inappropriate fashion -- that they are insulting an entire race with Shadow Warrior. I'm not a racist. I certainly have never been known discriminate against any specific minority or race, but I personally find it pretty damn funny when, for example, a black comedian makes fun of a stereotypical white guy like me.

Every one of us is unique, and we all have our own set of social and cultural idiosyncrasies. Most comedians feed on the goofy-ass things we all do in everyday life. Good comedians make a decent living by exploiting different groups of people, regardless of the color of their respective skins. Is Shadow Warrior just a choice on the part of 3D
Realms
to poke fun at Asians with the same mentality as early B/W Charlie Chan films? Is it really offensive? Is it just another of the many games that can't possibly appeal to everyone? I'll leave that up to you to decide.

Once again, 3D Realms has built a game around the dated (now enhanced) Build engine. There's no way not to compare Shadow Warrior to Duke Nukem 3D. At first glance, it is very much like the Duke, just as Blood is much like DOOM II and Duke3D. The atmosphere is thick with Duke3D vibes. Lo Wang spouts off his controversial one-liners just as the Duke before him. This time around, our protagonist has a mock stereotypical Asian accent thick enough to make Charlie Chan sound really authentic. That's what makes this game so amusing. This guy speaks broken english as well as a martial arts master breaks boards. He's not a true master of the martial arts... he's more like Hong Kong Phooey, with more blood, guts and perverted one liners. We all nearly feel off our chairs when he unexpectedly exclaimed  "Agggh!! I think my Dingy fell out!"

Wang is a clown with some serious firepower. He reminds me more of a second-rate Kung Fu Theatre reject, than a bad-ass martial artist. Anyone remember a movie called "They call me Bruce"? Shadow Warrior's humor is very similar.

That said, there's lots of gameplay in this box. It's Duke Nukem 3D, with all of the visual enhancements of Blood, and then some. Shadow Warrior pulls off some awesome transparent water and some nifty lighting effects. There's no denying the Build engine is at the end of its life, but it's gonna go out with a bang -- this could very well be the best use of the venerable old beast yet.

Resolutions up to 800x600 SVGA are supported. Both 640x480 and 800x600 modes run great on anything better than an Intel P166. We've been running it on a P133 without any problems in SVGA. This is not an intense system cruncher -- we're talking about the Build engine here people! It's still a 2.5D game, so all of the bad guys and objects are sprites. Some of them look REAL UGLY up close. The Ripper is probably the best example of how to make a big brown hulking ape look like a mess of blurry out-of-focus sprites. Starting with Rise of the Triad and moving on to Duke Nukem 3D, the 3D Realms games never did offer sharp looking bad guys up-close, and this holds true for all of the goons in Shadow Warrior

Maybe I've been playing too much GL Quake (and the GL Hexen II demo) lately, but Shadow Warrior looks really dated next to today's competition. Just days ago, 3D Realms announced that a 3Dfx update patch will be available in another two weeks. This has the potential of dramatically improving SW's visuals. When we last checked, George Broussard claimed it was 90% done. 

Level design is a mixed bag. Some levels are really intriguing, while others are bland, and the progression between levels is a little disorienting. There's not enough continuity. This may be because Shadow Warrior has been in development for a very long time now. The very first downloadable issue of PCM&E (August of 1995) featured screen shots from this game. Bear in mind, that's before even Duke3D was close to being released. Lots of work has gone into Shadow Warrior, and it shows, but level design is not one of its strong points. Some are really cool, but as a whole... "I feel like I've done this before." 

On the other hand, this game does sound great! Explosions are very bass-heavy, and the ambient sound effects make some of the levels really cool. Wang never seems to run out of things to say at the right moment. Sounds of water, killer bees, birds chirping, wind, dirty remarks from Wang... it's all there, blended together with a decent interactive atmosphere. Although some of the levels are disappointing, the sound effects you'll hear in certain levels make them feel like you're right there. It's almost a love/hate relationship for me.

I don't like solving puzzles, a sentiment enthusiastically shared by Lo Wang. After solving one, I heard him mutter something along the lines of... "Don't like puzzles anyway, rather be killing something." Shadow Warrior is not a puzzle game by any means, but you are expected to solve a few. It's no harder than Duke Nukem 3D or Blood

The shareware gave us a few levels to play through. The final features twenty-eight. Instead of breaking the game up into three or four different episodes, we get two. Code of Honor is exclusive to the full retail version. In it, you'll find the same type of poking-fun-at-
everything that made Duke Nukem 3D a riot to play. Aside from the transparent water, you'll see a very slick visual reflection effect when staring down at the marble tile. As you chuck shurikens at walls and objects, they'll stick in the wall just where you threw them. Run into them, and they'll inflict some damage to Lo Wang. Want to pick them up and re-use? You can. I also noticed you can climb certain vines and brush hanging on walls, just like you can in Turok: Dinosaur Hunter. Of all the new weapons, I have a particular fondness for the grenade launcher. It works very much like the one in Quake, but it looks much more like what I'd expect a grenade launcher to look like. 

The riot shotgun is also an enjoyable piece of hardware. Other weapons include the expected assortment of rocket launchers, uzis, etc. At times, you'll come across an assault raft with mounted fire-
power, or other pieces of machinery that you can use to maim the goons, like a stationary gun. The railgun was ripped right out of Eraser, with Lo Wang doing his best audible Arnold impression when picking it up. If you see a big green head lying around, don't try to kick it. You can pick it up and use it as a weapon. The Guardian head will put some heat on the competition, literally! That's not the only part of the body you can pick up and use against baddies. Finding the bleeding heart will give you another Lo Wang who'll fight right alongside you for a limited period of time. Shurikens, sticky bombs, your katana sword, smoke bombs, caltrops, gas bombs, flash bombs... Lo Wang has all the goodies you'll need to play Ninja.

At one point I felt as though I were playing through a cheap sequel to Congo. Those damn apes are so annoying. I really wish they'd come up with some more impressive and imaginative adversaries. The bigger apes are nothing but a cheap ripoff of Quake's hopping mad Fiend. There are about three different types 
of Ninjas which all look alike, aside from the color of their pants. Nastier ones shoot rockets at your ass, but having three guys looking the same is still pretty lame. In fact, it sucks. I'll admit the big sumo guys are tough, but they're one of the few goons that looks right in this game. That dude with the explosives over his head looks cool, the sumo guys look cool, and the Xena wanna-bees are nice enimies, but the freaky Planet of the Apes rejects just don't fit in. The only thing that's cool about them is how they move and cling to the walls. Of course, the Ninjas should have been doing that, and if Lo Wang is a Ninja, why can't he kick and cling to surfaces?? In Wang's defense, I must admit it's very cool that they gave him the ability to climb on some vines and brush, but since he's supposed to be a big bad-ass Ninja warrior, he would have been well served with some special Ninja abilities. 

The bad guys can be pretty smart in Shadow Warrior. I've found the AI in Shadow Warrior to be almost on par with the bad guys in Blood. That's pretty cool, because just as they do in Blood, the goons in Shadow Warrior will duck and crouch to avoid your fire. There are many cool features in Shadow Warrior, but I feel the engine keeps it from truly being a "whole new game". It's fun to play, but it just feels more like a Duke Nukem 3D add-on than a game title in its own right. If this game were powered by Quake or Prey technology, it would really be a blast. I can just imagine how well the Quake grappling hook would fit into a Ninjitsu-based environment. How much you wanna bet we'll see a sequel, using a Prey or Quake technology-driven engine, in no time? 

Multiplayer options include two Capture the Flag levels and four specific DeathMatch levels.  They call deathmatch "Wang Bang" (Duke Nukem 3D's DM was called "Dukematch"). There are 28 levels of action in total, 22 of them specifically designed for solo and co-op play. Shadow Warrior, unlike the Duke Nukem Plutonium Pack, doesn't require the CD, so you could run an eight-player LAN game with only one copy, and you wouldn't need to hunt around for the CD when you want to play. However, we were kindly reminded by 3D Realms that this is not legal, so I wouldn't even suggest doing such a thing, nor would PCM&E ever promote the act of software piracy. I didn't realize it would be illegal to play a LAN game with a few friends, but like most people, I hit the "OK" button instead of reading the license agreement at the time of installation. The licence agreement states that you can only use the software "LIKE A BOOK", meaning three to eight people can't be reading it at the same time. If they did, it would be illegal.

So, even though multiplayer gaming without the CD is possible, don't do it, it's not legal! Unlike other games that allow you to legally play multiplayer games with a friend or two, 3D Realms requires you, by law, to pay for a copy of Shadow Warrior for every player that participates in Wang Bang and co-operative games.

On a lighter note, we didn't experience screwy out-of-sync errors every time we played, as we did when playing co-op and competitive games of Redneck Rampage and Blood over a LAN. Also, a number of customization tools, like the Build level editor, are included on the CD-ROM.  
 

The Bottom Line


What I like best about Shadow Warrior, Duke Nukem 3D and Blood is the fact that the environments are all completely interactive. Light switches work, everything blows up when punched, kicked, or shot at... including statues, wall coverings, etc. The absence of this level of interactivity is what hurt Redneck Rampage more than anything else. There are lots of things to like about this game. My only complaint is that we've done this too many times already, and even though this is the best use of an advanced or tweaked Build engine, it had better be the last.

The visuals are too damn blocky at 800x600. It looks as if nothing at all has changed since Duke3D in the visual quality dept. I'm seriously hoping and PREYing that this 3Dfx update they're working on makes a noticeable difference. I have enjoyed my time with Shadow Warrior. There's certainly no lack of action. 3D Realms has gained a lot of experience placing bad guys over the years, and this pays off in their latest game. The placement of goons is as good as it was in Monolith's Blood... just right to inject a decent level of challenge and keep the game enjoyable. 

As a solo experience, I like it. I don't think it's as awesome as Duke Nukem 3D or Blood, but if you enjoyed either of those titles in solo mode, you should find this title enjoyable. Co-operative or WangBang (DeathMatch) play is a real blast, easily on par with the two standards. SW is like a combination of a Johnny Woo movie, Duke Nukem 3D, and really dumb (but funny) humor on a Beavis and Butthead or Dumb & Dumber level to which, of course, some will take offense to. It's the same old thing.. only a little more fun because it's newer than the last Build game. Once I see that 3Dfx update I may feel more enthused, but until then it's just another Duke3D knock-off and quality 3D Realms fragfest title. If you can't get enough of Duke Nukem add-on packs and Blood, look forward to many hours of Shadow Warrior entertainment. 
  

Rating: 86%