3drealms SW News Articles, October 1997 - 2009 |
Tonight Never Ends public beta/demo released - November 25, 1998
Lights Out has released a test/demo version of Tonight Never Ends! It includes 1 mission (which contains two long and action-filled levels), new art, voxels, and Lo Wang sayings. New weapons art is not included as it is not yet done. Stop by Lights Out and grab this 1.95MB Thanksgiving offering! FunG-Chi's Modem Player Addon released! Serial Killer Conversions has released their modem player add-on for Shadow Warrior. It features 28 maps that "kick some major ass for modem playing". Wise man say, "Stop by and grab FunG-Chi's add-on and have a Wang Banging good time"! totalconversion.com does 3D Realms only - November 5, 1998 Although not directly related to Shadow Warrior, totalconversions.com has decided to narrow its focus to covering TC projects for 3D Realms products only. Stop by to check on TC's for Shadow Warrior as well as Duke 3D and in the future, Duke Nukem Forever. Wang Bang Heaven TC released! - September 25, 1998 Peter Kelly wrote to us and told us that the Wang Bang Heaven Total Conversion is now released. You can download it for free from his website at http://www.chariot.net.au/~geoffc. If you have any questions about this TC, you can email Peter at [email protected]. Shadow Warrior Mapping FAQ updated - September 21, 1998 Jonah Bishop has released a new version of the Shadow Warrior Map Editing FAQ. The current revision is version 1.4 and the online version was also completely redone to make it easier to use. Make sure to check it out at 3D Portal's Map FAQ Central. Wang City released - September 21, 1998 The Shadow Warrior add-on, Wang City headed by Andrew Huppatz has been released. It is a six-level Wang Bang add-on focused on city maps. Lo Nukem released - September 21, 1998 Ben Smit's newest Shadow Warrior TC entitled Lo Nukem was released September 12th. Lo Nukem's intent is to demonstrate the advancements made so far in the Total Conversion's Adaptation Program SwGroup, enabling TC's in general. Lo Nukem is a 4 level episode with new art and weapons from Duke 3D based maps. Download it now Total Conversions Site Re-Opens - August 19, 1998 Arjan van Rossen has reopened his Total Conversions site, appropriately at http://www.totalconversions.com. This site is dedicated to info and downloads of total conversions (TC's) for a slew of games, including our own Duke Nukem 3D & Shadow Warrior. They host sites, and provide links and email contacts for a ton of people working on TC's. Make sure and check this site out! Updated version of GameMenu95 released - July 20, 1998 We recently received word that the popular front-end launcher for Shadow Warrior, Duke3D and many other 3D shooters, GameMenu95 has been updated. The latest shareware version is v2.11 and can be found at: http://www.gamemenu.com/gamemn95.exe We also have a local copy here. For more info on GameMenu95, check out their homepage. Twin Dragon for Shadow Warrior released! - July 5, 1998 Level Infinity just released their add-on for Shadow Warrior - Twin Dragon (5.94 megs). Click HERE for a list of download mirrors, choose a site and have some fun. When you have downloaded the zip, please read the readfirst.txt file, then run the install.bat file. Everything else should be self explanatory. Enjoy :) Last Warrior TC released! - June 14, 1998 Inferno Interactive has just released their Shadow Warrior total conversion entitled "The Last Warrior." This add-on features new levels, weapons, and art. It's a hefty 17.4 MB and packed full of more Shadow Warrior action. Get The Last Warrior here. Park Episode released! - May 24, 1998 Another user created episode has been released and is available for download in our user maps section! Park is a 14 level episode from a 3 member team of top mappers featuring new art and sounds. Some levels are multiplayer enabled and there are 2 levels of difficulty in the single player format. For more info go here: http://swarrior.gagames.com/park Shadow Warrior map making FAQ v1.3 released! - May 3, 1998 The 3rd installment from mapping FAQ author Jonah Bishop has been released. Revision additions include 8 new how-to's including lighting effects, fog and haze. Go to http://mapfaq.3dportal.com for more info or download the latest FAQ in our other files section here. TaiWang for Shadow Warrior released! - April 29, 1998 The user created 4 level episode TaiWang has been released and is available for download in our user maps section! TaiWang is a single player only episode featuring new art and a few modified weapons. Screenshots are available at Wang's Health Spa. Thanks Ben Smit Shadow Warrior font available - April 19, 1998 An unofficial Shadow Warrior font has been released by MaNdElLa, who is a map builder for TC World's "Lit By Vengance." You can get it in the downloads section. Retrieved from Wang's Dojo Shadow Warrior 3Dfx full version Macintosh patches - March 21,1998 Westlake Interactive recently posted full version patches for non-accelerated and 3Dfx enhanced Shadow Warrior for the Macintosh. Go here to get those patches. Shadow Warrior Poem - March 18, 1998 From Joe Siegler: In going over some old Email, I found this Shadow Warrior poem that a user (Kristofer Kurtis) had sent me some time ago, and I forgot about. I thought I'd share it here. Kristofer calls it The Shadow Warrior Shareware Rap. Enjoy! :) I like big weapons; make it easy to kill. When everybody dead, I happy as hell. Of all this endless killing, one must tire, But I yell, "Burn, baby, burn!" when the flames-a-geet-a-higher! There's lots of flora, fauna, secret passages, and how! Let me check here, oh damn, I'm running into walls now! And then there are the lapins with there unusual habits. They explode for no reason, then have sex-- horny rabbits. Anyway, I'll come getcha, and when I do I'll say you look like a stupid and shtink like dead baboon! I frag you again! Did I break your concentration? Apparently you're in the midst of serious masturbation. Quit jerking off, come fight me; you think you're so slick, But I'll just say you not fight well with hands-- try dick! I say I'm Lo Wang, then your brain go splat And everybody dead-- I like that. Shadow Warrior Macintosh review - March 14, 1998 There is a review of the Macintosh version of Shadow Warrior on Mac Games. This review goes over gameplay and minimum system requirements for the Mac version. There are also some screenshots as well. Shadow Warrior 3Dfx for the Macintosh released! - March 12, 1998 Attention all you Macintosh Shadow Warrior fans! MacSoft has released the 3Dfx port for Shadow Warrior today along with a non-3Dfx patch for those of you without hardware accelerated cards. Go to the download page for links for these patches! User Files growing! - March 7, 1998 User files continue to roll in nearly daily. So far this month we have added 30+ user maps. Also be sure to stop by our other user contributed files section for BUILD help, front-end launchers, and other user contributed utilities. For level help and hints, be sure to stop by our Support/FAQ area for level walkthroughs and secret area walkthroughs. Play Shadow Warrior on TEN For Free! - February 11, 1998 For a limited time, you can play Shadow Warrior on Total Entertainment Network (TEN) for free! It's part of their test trial period for their new TEN Java based software, and during this test, it's free! Go check out the details on the TEN Home Page. Shadow Warrior 3Dfx patch updated - January 30, 1998 The update to the Shadow Warrior 3Dfx patch has been released. This new version cleans up the 3Dfx patch graphics (the old one was kind of muddy), as well as a few problems the first 3Dfx patch had. You can download it on the Shadow Warrior Downloads page. East Meets West - January 29, 1998 Announced today is GT Interactive's East Meets West, which is a package that will contain both Duke Nukem 3D: Atomic Edition & Shadow Warrior at a special price. If you'd like to read more about it, check out GT Interactive's Press Release regarding East Meets West! Shadow Warrior 3Dfx patch info - January 29, 1998 The update to the Shadow Warrior 3Dfx patch has been completed, and the patch will be released tomorrow (Friday the 30th of January). Look for it here! Shadow Warrior: Deadly Kiss - January 15, 1998 Work continues on the Shadow Warrior Add-on pack, Deadly Kiss. Also authored by Sillysoft, this add-on focuses on Tensi Yoka (That's No-Wang to your friends), the baby sister of the famous Shadow Warrior. Make sure to check out the Deadly Kiss home page over at the Sillysoft site at http://www.sillysoft.com/main/deadly.htm. Shadow Warrior 3Dfx v1.1 patch update - January 12, 1998 We are testing the final version of the v1.1 3Dfx patch for Shadow Warrior. (This is not to mean that it will work with v1.1 of the game, it won't - This is a update to the existing 3Dfx patch, so it's called the 3Dfx patch 1.1). If there aren't any problems, we anticipate a release by Friday of this week. Here is some of what you can look forward to in the upgraded patch: You can now save/load games successfully. Can select resolutions from the set3dfx.exe program. F5 will toggle resolutions in the game now. Colors are no longer "muddy" and match the software version closely. Status bar should no longer be "garbled". Added 800x600 support. Smoke Bomb will now make your hands transparent, so you can tell you are invisible. Multiplay frag bar no longer has top line cut off Better error message if glide2x.ovl not found in your path. Thanks to everyone for being patient for the new patch. Shadow Warrior add-on release date set - January 10, 1998 Next-Generation just released news on a release date for Wanton Destruction. This authorized add-on, published by Wizard Works, is slated to hit store shelves on February, 15th. Shadow Warrior 3Dfx for the Mac - December 20, 1997 Tikkabik announced that Mark Adams has received the 3Dfx PC code from 3Dfx and is starting work on converting the code for the Mac. SpaceOrb 360 drivers released - November 26, 1997 Birdman's Lair has released a driver for the SpaceOrb 360 controller to support Shadow Warrior v1.2, both 3Dfx version and non-3Dfx version. If you have one of these controllers and have been dying to play Shadow Warrior with it, here's what you've been waiting for. LoWang Rap - Grammy Awards - November 26, 1997 Can a song from a video game possibly win a Grammy Award? Lee Jackson from 3D Realms is giving it one hell of a shot. This from his latest .plan: NARAS (the Grammy organization) apparently received and did not trash the copies of Shadow Warrior I submitted for nomination voting. I just received the Nominations Entry List for this year's voting (all 150 pages of it), and Shadow Warrior / Lo Wang's Rap are all over the place. It's entered in Record of the Year, Album of the Year, Song of the Year, Best New Artist, Best Pop Album, Best Rap Performance by a Duo or Group, Best Instrumental Composition (Attention, Leep's Prophecy), and Producer of the Year. Heh. Keep in mind that there are two stages to the voting. The first stage weeds out everything and comes up with the stuff that is actually nominated (i.e., that gets read on the TV awards show). The second stage covers only those works that won nominations. In other words, I have a snowball's chance in hell of getting a nomination. Be real - I'm up against the likes of Puff Daddy, Janet Jackson, Will Smith, etc., in most of the categories. However, this little exercise is more of an attempt to prove the point that the Grammy's need categories for Multimedia and Game music. If you're a game music author and you're reading this, visit http://grammy.com, join up, and help me convince the powers that be of this fact. OGT brings their technology to the Net - November 25, 1997PHOENIX–November 25, 1997– Online Gaming Technologies (OGT) today announced the release of their Internet Commit driver known as iC. iC allows fans of Duke Nukem 3D, Shadow Warrior, Blood and Redneck Rampage to engage in deathmatches over any TCP/IP connection. iC is a technology demo designed by OGT to test how the technology they developed for Bulletin Board Systems running Galaticomm's Worldgroup BBS works over the internet. "Online gaming is definitely well seated on the Internet", said Joseph Wilcox, OGT President. "In order to remain competitive in this market, we needed to begin moving in this direction. iC is a way to find out if we have what it takes." iC is available as freeware from the OGT web site at http://www.ogt.net. Developed by Mark Goodman (author of MILK, a generic IPX tunnel designed for the Worldgroup BBS) and supports two to eight players over any TCP/IP network or Win95 dial-up Internet connection. Online Gaming Technologies is a small company that has been developing gaming solutions for BBS systems for over 3 years. Based in Phoenix Arizona, OGT was the first company to bring Win95 gaming to the Worldgroup BBS platform and has developed optimized support for over 60 commercial games. Joseph Wilcox OGT President [email protected] (602)610-1162 We are also offering this fantastic client for playing all your favorite BUILD games on our site. Shadow Warrior 3Dfx patch news - November 24, 1997 The following is an official statement from 3Dfx regarding the lack of Voodoo Rush support in the 3Dfx patch for Shadow Warrior. From Brian P. Bruning "The conversion of the Build engine (used in Shadow Warrior, Blood, etc.) was originally started and prototyped on Voodoo Graphics. Due to the engine's span-based architecture as opposed to Voodoo's triangle based rasterizing, there were many obstacles to overcome. Over the course of months we were able to get Voodoo's performance better by taking some shortcuts and focusing entirely on that piece of hardware. Once completed, we realized that the shortcuts we took would not lend themselves well to performance on Voodoo Rush (frame buffer memory is laid out differently for example.) Although considerable time was spent exploring VRush support, nothing short of redesigning the entire engine would fix this. We came to the unfortunate conclusion that VRush support could not be included in this product. 3Dfx Interactive remains committed to supporting its game developers and consumers for both Voodoo Graphics and Voodoo Rush. Although the differences between Voodoo Graphics and VRush hardware are minimal and don't affect many games, a couple have turned up. Unfortunately, the Build engine is one of them. As always 3Dfx will continue to work on getting the best and most number of titles optimized for Voodoo owners." Brian P. Bruning 3Dfx Interactive Developer Relations Manager For more information on the Shadow Warrior 3Dfx Patch, please see the news item on it below. Shadow Warrior 3Dfx patches released - November 23, 1997 On Sunday Night the 23rd of November, the long awaited Shadow Warrior 3Dfx Patches were released! There are patches for the following versions. PLEASE NOTE THAT THESE ONLY WORK ON v1.2 VERSIONS. If for some reason you have a different version than v1.2, you must upgrade to v1.2 first before these will work correctly. The four versions are: Shareware Episode, Regular Registered CD, Parental Lock (Special Edition) CD, and the UK Restricted (No Shuriken) versions. To download these patches, visit the Shadow Warrior Download Page. Shadow Warrior Limited time sale - October 31, 1997 3D Realms is offering a special limited time sale on direct orders for Shadow Warrior. The sale price includes free Priority Shipping on top of a special price of $34.95. If you've been wanting to get Shadow Warrior and haven't bought it yet, now is the time to buy it. Take advantage of this special $13 savings while supplies last. Call 1-800-3DREALMS to place your order today! Shadow Warrior Book Text released - October 23, 1997 Available in stores now are the two novels based on our game, Shadow Warrior starring Lo Wang. The first, shown to your right here is entitled For Dead Eyes Only by Dean Wesley Smith. We have decided to release the first chapter of this book here on our web site so you can check it out before buying the book. A Shareware book, eh? :) Anyway, if you'd like to read the chapter, you can click on the book image to your right. If you'd like to read more about the book, as well as some info on the second book (and ordering info), you can click here. Wanton Destruction Demo released - October 22, 1997 Released now is the demo for Wanton Destruction, an add-on for (registered) Shadow Warrior. It comes from Sunstorm & GT Interactive, the same people who brought you Duke it out for DC. There are some screenshots from this add-on further down this page. If you'd like to download the demo for this, you can do so here. The full version of this add-on features some new monsters, New Lo Wang Speak, Cool new Sound Effects, as well as new Textures & Sprites. If you have the registered version of Shadow Warrior (this won't work with the shareware episode), then you should grab this! Screenshots for Wanton Destruction released - October 9, 1997 Wanton Destruction is an add-on for Shadow Warrior that is brought to you by WizardWorks and Sunstorm Interactive, the same people who brought you "Duke it out in DC" for Duke Nukem 3D. The demo for this will be released shortly, but in the meantime, here are 6 screenshots for it. Click on any of them for a (slightly) larger shot. Shadow Warrior 3DFX Screen Shots released - October 6, 1997 Some screenshots from the forthcoming 3DFX patch for Shadow Warrior have been released. Here they are! Click on any of them for a larger version. Mac Shadow Warrior demo released - October 2, 1997 The demo of the Mac version of Shadow Warrior is out. This is from http://www.macledge.com "Thursday, October 2, 1997 2:45 am Shadow Warrior Mac demo released!!: In case you missed it yesterday afternoon, MacSoft did release a demo of Shadow Warrior (.sit file; 12.9 MB). The demo is also at the Macline Hotline server. All servers with this demo are incredibly busy, so prepare to wait! " Joe Siegler releases Shadow Warrior RTS files - October 2, 1997 Joe updated his .plan announcing that he made a couple cool RTS files for Shadow Warrior. I just made two RTS files for Shadow Warrior. They're made up out of sounds from the game. Here's the readme that I whipped up for it. I was playing some WangBang today, and it occurred to me that one of my fav RTS files for Duke Nukem 3D was one where the user took some game sounds and made an RTS out of it. It was cool, because you could "fake out" people with the sounds if you applied them yourself, as opposed to when the game would. For example, if you could play the sound of the elevator in Hollywood Holocaust of Duke3D, then your opponent would know where you were, or more to the point, they'd think they knew where you were. Same would go for the car alarm in the first level of Shadow Warrior. Anyway, with that in mind, I created these two RTS files. The first one is primarily Lo Wang speak, things like "I am the Shadow Warrior", which the game normally says when you turn invisible, "Two Wangs are better than one", and "Time to get Erased". The second is more sound effects, a door opening and closing, and the Nuclear Weapon loading sound. :) All of these were in the sw.grp file except for one. I stuck one in there where Lo Wang goes "Swim, Swim, Hungry.. Stupid Fish", which is of course a reference to the legendary Dopefish. Has nothing to do with the game, but I stuck it in there to amuse myself. :) Anyway, here they are. Hope you like them. If anyone comes up with a better one, let me know! Here's where to get it if you want it: ftp://wuarchive.wustl.edu/systems/msdos/games/3dr/misc/wangrts.exe |
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