Shadow Warrior Level Names Map Name File Name Music
L01: Seppuku Station $bullet.map e1l01.mid L02: Zilla Construction $dozer.map e1l03.mid L03: Master Leep's Temple $shrine.map e1l02.mid L04: Dark Woods of the Serpent $woods.map e1l04.mid L05: Rising Son $whirl.map yokoha03.mid L06: Killing Fields $tank.map nippon34.mid L07: Hara-Kiri Harbor $boat.map execut11.mid L08: Zilla's Villa $garden.map L09: Monastery $outpost.map sanai.mid L10: Raider of the Lost Wang $hidtemp.map kotec2.mid L11: Sumo Sky Palace $plax1.map L12: Bath House $bath.map L13: Unfriendly Skies $airport.map L14: Crude Oil $refiner.map kotoki12.mid L15: Coolie Mines $newmine.map hoshia02.mid L16: Subpen 7 $subbase.map L17: The Great Escape $rock.map L18: Floating Fortress $yamato.map L19: Water Torture $seabase.map L20: Stone Rain $volcano.map L21: Shanghai Shipwreck $shore.map L22: Auto Maul $auto.map L23: Heavy Metal (DM only) $tank.map L24: Ripper Valley (DM only) $dmwoods.map L25: House of Wang (DM only) $dmshrin.map L26: Lo Wang Rally (DM only) $rush.map L27: Ruins of the Ronin (CTF) $shotgun.map L28: Killing Fields (CTF) $dmdrop.map If you'd like to add the Skeleton Priest character to your map, simply place this tiles005.art file in your main sw/swp folder. Now you may build a map with this enemy in it. He is Tile#1367.
Here is a map example with the Skeleton Priest
and the other enemies. File contains example map + needed art file. By: Robman
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XGroup / XExtract
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xgroup.zip | |
File Size: | 555 kb |
File Type: | zip |
Information
XGroup is a .GRP file creator and extractor for windows and can replace the normal KGroup and KExtract which comes supplied with the games.
Any amount of files can be grouped into a .Grp file.
When switching to XExtract just clicking on a .Grp file will show whats inside and any number of files can be this extracted from the .Grp file.
Con and SwCustom
This section is for those that are not familiar with Con file programming and wish to change game behaviour.
XGroup has gone further in enabling the creator to create his/her own .Con file which gives options to change all Episodes, Mapnames, Titles, Skill names and most weapon amounts, quantity and strengths.
This will inturn be saved with the same filename as the .Grp file but in a .Con extension.
This file will be both the Game and User con files.
A startup .bat batch file is also created for starting the mod/TC.
XGroup will also save a .cfg file for the conversion recording all the changes a user makes as this will allow anyone to just load the file and make further chages if need be.
It should be noted that the exact same is available for Shadow Warrior except here a SwCustom.txt file is created which must go into the .Grp file for Sw.exe to use it.
Installation
As of v1.3 its advisable to create a C:\XGroup folder and unzip the files into it.
XGroup now remembers the last used folder and will default to it.
XGroup will also store all the DN and SW inebtory and weapon .cfg files in this folder.
These files can later be loaded for Inventory/Weapon setups when need be.
- File and Info sourced from Proasm.com.
XGroup is a .GRP file creator and extractor for windows and can replace the normal KGroup and KExtract which comes supplied with the games.
Any amount of files can be grouped into a .Grp file.
When switching to XExtract just clicking on a .Grp file will show whats inside and any number of files can be this extracted from the .Grp file.
Con and SwCustom
This section is for those that are not familiar with Con file programming and wish to change game behaviour.
XGroup has gone further in enabling the creator to create his/her own .Con file which gives options to change all Episodes, Mapnames, Titles, Skill names and most weapon amounts, quantity and strengths.
This will inturn be saved with the same filename as the .Grp file but in a .Con extension.
This file will be both the Game and User con files.
A startup .bat batch file is also created for starting the mod/TC.
XGroup will also save a .cfg file for the conversion recording all the changes a user makes as this will allow anyone to just load the file and make further chages if need be.
It should be noted that the exact same is available for Shadow Warrior except here a SwCustom.txt file is created which must go into the .Grp file for Sw.exe to use it.
Installation
As of v1.3 its advisable to create a C:\XGroup folder and unzip the files into it.
XGroup now remembers the last used folder and will default to it.
XGroup will also store all the DN and SW inebtory and weapon .cfg files in this folder.
These files can later be loaded for Inventory/Weapon setups when need be.
- File and Info sourced from Proasm.com.
Updated Sound Index
Here is the SWSOUNDS text file released with Shadow Warrior. This file is an index for all the sounds to be heard in the game.
Much of the Lo Wang talk was not filled in, however I had gone through the task of testing a lot of the sounds and writing in what they are.
This will help you out even further if you are making your own map :)
Much of the Lo Wang talk was not filled in, however I had gone through the task of testing a lot of the sounds and writing in what they are.
This will help you out even further if you are making your own map :)
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Download .txt file here:
swsounds.txt | |
File Size: | 41 kb |
File Type: | txt |
This is SwBUILD.txt. This tells you how to build ! (a must read.)
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