Great Escape
Finished/Modified by Keith Schuler
Started by Eric Reuter
Started by Eric Reuter
Great Escape - Level 17
The next level in your mission finds Lo Wang captured and held in a prison cell. You must escape the prison in order to pursue the evil Zilla. To do this, you'll have to find a total of two keys and two access cards.
The next level in your mission finds Lo Wang captured and held in a prison cell. You must escape the prison in order to pursue the evil Zilla. To do this, you'll have to find a total of two keys and two access cards.
Picture: The first thing to do is find a way out of the cell.
You begin the level inside a locked cell. There is a grate in the middle of the floor. Use the space key on the grate and it will open. Jump down the grate and you'll drop into a pool of water. Swim up to the surface and onto the wooden floor. There are enemies here so take them out and secure this area. Once you have done that, you should scurry the crates for items. There are a Grenade Launcher, a medkit, a portable medkit, shurikens, and Sticky Bombs there to collect. After collecting these items, you'll notice a group of explosive canisters along the west wall. Go across straight across from them to the east wall as far back as you can and lob a Sticky Bomb slightly up into the air above them to explode them while you are at a safe distance from their impact. The wall behind the canisters opens up and a bronze key and a Guardian Head are in the opening that has been exposed.
Picture: Lob a sticky bomb at the tanks from a safe distance.
Now drop down back into the water and swim south. At your first opportunity, swim to the surface and turn to the east and wade over to the end where you'll see a ladder. Climb the ladder and prepare to fight enemies on the stone walkway you have climbed. After clearing this zone, you'll find a RAM heat seeker card and shotgun shells near the ladder. Now walk east and you'll see the bronze key door ahead of you to the east. Use the key and enter the double doors cautiously.
Battle all enemies inside of the door and then walk to south and grab the medkit on the lower crate, then jump up upon the highest crate and grab the missiles and gas bomb. You'll notice as you walk over to these crates a yellow card door to the right. You'll be needing to use that door after finding the card for it a little bit further on in this level. Next head north a bit and then west down the hallway. As you approach the end of the hall, prepare to face enemies on either side of the hall. After clearing them out, turn to the south into a restroom area. You'll find a couple medkits in the corner shower area and in the toilet, you'll find a fortune cookie to boost your health as well. Now go north into the other room and walk onto the table. Turn to your left facing west and make a running jump on top of the lockers and grab the Uzi, clip, and armor. After grabbing the armor in the corner of the lockers, turn back around and face east and proceed cautiously up the ramp. When you reach the top, go into the door to your left and start following the path from there.
As you approach the second set of steps winding around this path, prepare again to face more enemies in the long hallway ahead of you. Stay on top of the steps here and do not go down the hallway ahead of you just yet. Instead, turn to your right where you'll see two switches and a red card slot between them on this wall. As you go back down the step on the other side, again prepare to face more enemies. Now that both hallways are cleared from enemies, continue down this hallway on the south side. The doors along the right side of the hallway cannot be opened, but if you shoot through the grate at the end of the hallway, you'll be able to access them in this hidden duct way.
First jump up into the duct and go to your left. Follow the duct around and you'll come to another grate that leads into the hallway on the north side. Continue past this grating a short way and pick up the gas bomb if you need it. Now travel back the same way you came through the duct until you reach the grating where you first entered. Continue past this grating and you'll turn to the right and come into another grating. This grating can be shot out and leads into one of the three cells on the south side. Before you jump into this cell, shoot any enemies inside the room while you are still in the duct. Now you can enter this cell and grab the Riot Gun in front of the sink. Now jump on the wall to the right of the sink and shoot the next grate out. Jump over inside the broken grate, but not into the next room and take out any enemies inside before entering. Then jump into this room, grab the Railgun rods and repeat the same process for the following cell. Once the last cell is cleared from enemies, drop into the cell and grab the red key card in the corner on the bed. There is also a case of Sticky Bombs in front of the sink and a medkit near the grating on the floor you may need. Now jump back through all the grate openings until you reach the duct again.
Picture: The red key card is in one of the prison cells.
When you reach the grate where you first entered the duct, drop back down the hall and head toward the red card slot and use the card. The switches on the walls will now work. The switch on the right side of the card slot opens the cells you were just in so there is no need to use it. The switch on the left opens the rooms on the north hallway side. In the first room down the hall, you'll be sure to run into a Shadow Ninja. It's probably a good time to save your game progress before you open any of these cells in case the Shadow Ninja proves to be more than you can handle.
Picture: A Shadow Ninja guards the yellow key card.
These doors only stay open a short time before they close. If you can keep the Shadow Ninja inside of his cell and battle him there, you might have better luck against him. Just don't leave yourself open for his flash bomb attack or napalm attack. Once he's no longer a threat, go into this room and grab the yellow key card. If you are inside this first room when the door closes, you can shoot through the grating on the left and go through another duct which leads back close to where the switch is. The other two rooms are not required to enter and are optional. The middle room down the hall is the cell where you first started this level. There is no need to go into this cell as if you do and the door closes, you'll have to make your way back needlessly. The last room down the hall has a Female Warrior to deal with inside. If you choose to enter this room there is a case of Sticky Bombs and two medkits inside. Once again there is a grate on the wall that leads into the duct where you can get back to the hallway.
Picture: Activate the switch to kill the enemies hiding inside the crematoriums.
Now that you have the yellow car, go back the way you came until you reach the yellow card door. When you first open this door, there is a room to your left that is a crematorium. Eliminate any enemies there and enter the room. You notice two doors with switches on each door. Don't open these doors yet. If you walk around the left side of the crematoriums, you'll see a medkit on the ground. On the wall near it you see a switch. This switch turns on the fire inside both crematoriums. Go ahead and turn it on as there are enemies inside of the crematoriums waiting for you to open the doors. Fry them and they'll go up in smoke. Now you can open each door and run in quickly to grab the items hidden inside. Inside the door to the left is kelvar armor. Inside the right door is a nuclear warhead.
Now go back out and continue down the hall to the next door. This room seems to be an office. Go behind the desk to where the chair is. You'll notice a small switch built into the desk. There is a picture on the wall to the right of the door you entered as you are facing it now. Duck down and hit the switch and the picture reveals a secret hiding place for the silver key. Quickly grab the key before the picture pops back up and then make you way back out the yellow card door.
Picture: The switch behind the desk opens the hiding place for the silver key.
Now go back through the bronze key door. You'll be sure to run into a few enemies when you walk into the hallway there so prepare for them. Next walk east down the hallway until you reach the silver door. Inside of the silver door, there is a Serpent God ready to stop you from exiting the level. If you can make your way past him, you will enter a cafeteria where there is a fortune cookie on top of the table there as well as an Uzi and clips. Use the pillars in the cafeteria as defense as you unleash punishment on the Serpent God until you finally defeat him. Now the exit is clear for you to use.