The Matrix
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The Matrix
By: Robman
Completed: January 7 2014
Here is a SINGLEPLAYER and co-op map with a theme from The Matrix movies. There is some new art and 1 additional sound,
but it's the mortal kombat music reused. Build time has been 6 months on and off.
Essentially the map is scenes from the movie strung together with obstacles to overcome.
You start off at the choice of the red pill/blue pill scene and quickly cut to a map intro before dropping into Neos chamber in the Nebuchadnezzer, you have entered, the realm of the real.
Now that you are awake and onboard the ship, you can get out of your quarters and explore the ship.
Press space on everything and explore every inch, there is much more to the ship than meets the eye.
After fully exploring the ship it's time to Jack into the Matrix. Hop into the chair, it's already pre-set for the Dojo program which will then lead you to the jump program. Following your battle in the dojo you are going to want to leap from building to building.. it should be pretty obvious.
Get to the phone and prepare for the next scene.
Next you will jump into the weapons program to get loaded up on fire power before quickly heading into the big rig car chase scene. Here you have to jump from the big truck to the speedy red car just in time before the big truck has a head on collision with a bus.
Once you've come to a stop in the little red car, simply walk over the front of the car (don't touch the ground, you'll die) and under the over pass to be zapped to your next scene which is an intense battle... good luck from there :)
* - Extra cool points if you can jump off the truck onto the orange van and get the cookie + kill the spawning baddie, before you miss being able to jump onto the red car as it speeds by.(Yes there is 2 ways to complete that section, jumping from the truck to the car is the standard way.)
*- You can speed run it or explore it. If you Jack into the Matrix without first finding the Shotgun, Armour, Rocket Launcher or Uzi, you haven't fully explored the ship.
*- Keep all the files in the same folder you put the map in.
*- Make sure the difficulty is set on #3 - Who want some wang, no monsters will spawn otherwise.
*- Follow the white rabbit!
*- Thanks for playing and ENJOY!
Features Included:
Lighting
Teleports.
Illusions
Travelling vehicles
sounds
Lo Wang talk.
Timing Vators
Excessive vator use :)
Explosions
laser firing turret
underwater
secrets
keys/locked doors
simulated sector over sector
spawning actors/sprites
switches
flushing toilet
a sink that fills and drains.
doorway teleport/video screen trick.
Jump Pad ( jump extra high )
Vehicle chase and crash scene.
subway snake battle.
added art
moveable objects
toaster that pops
opening shortcut teleport for coop use.
Bug exploit mode. ( hidden )
Return to ship option in jump program.( hidden )
sector effects
+ much more
* -the art file is a alittle larger than it needs to be simply because it contains doubles of textures already in the game and I don't want to go through them all and delete them :O
* - It's time to put the map up for download because if I work on it any longer I just might go loco !
Map and website are in no way affiliated with 3drealms. Not to be copied or modified.
By: Robman
Completed: January 7 2014
Here is a SINGLEPLAYER and co-op map with a theme from The Matrix movies. There is some new art and 1 additional sound,
but it's the mortal kombat music reused. Build time has been 6 months on and off.
Essentially the map is scenes from the movie strung together with obstacles to overcome.
You start off at the choice of the red pill/blue pill scene and quickly cut to a map intro before dropping into Neos chamber in the Nebuchadnezzer, you have entered, the realm of the real.
Now that you are awake and onboard the ship, you can get out of your quarters and explore the ship.
Press space on everything and explore every inch, there is much more to the ship than meets the eye.
After fully exploring the ship it's time to Jack into the Matrix. Hop into the chair, it's already pre-set for the Dojo program which will then lead you to the jump program. Following your battle in the dojo you are going to want to leap from building to building.. it should be pretty obvious.
Get to the phone and prepare for the next scene.
Next you will jump into the weapons program to get loaded up on fire power before quickly heading into the big rig car chase scene. Here you have to jump from the big truck to the speedy red car just in time before the big truck has a head on collision with a bus.
Once you've come to a stop in the little red car, simply walk over the front of the car (don't touch the ground, you'll die) and under the over pass to be zapped to your next scene which is an intense battle... good luck from there :)
* - Extra cool points if you can jump off the truck onto the orange van and get the cookie + kill the spawning baddie, before you miss being able to jump onto the red car as it speeds by.(Yes there is 2 ways to complete that section, jumping from the truck to the car is the standard way.)
*- You can speed run it or explore it. If you Jack into the Matrix without first finding the Shotgun, Armour, Rocket Launcher or Uzi, you haven't fully explored the ship.
*- Keep all the files in the same folder you put the map in.
*- Make sure the difficulty is set on #3 - Who want some wang, no monsters will spawn otherwise.
*- Follow the white rabbit!
*- Thanks for playing and ENJOY!
Features Included:
Lighting
Teleports.
Illusions
Travelling vehicles
sounds
Lo Wang talk.
Timing Vators
Excessive vator use :)
Explosions
laser firing turret
underwater
secrets
keys/locked doors
simulated sector over sector
spawning actors/sprites
switches
flushing toilet
a sink that fills and drains.
doorway teleport/video screen trick.
Jump Pad ( jump extra high )
Vehicle chase and crash scene.
subway snake battle.
added art
moveable objects
toaster that pops
opening shortcut teleport for coop use.
Bug exploit mode. ( hidden )
Return to ship option in jump program.( hidden )
sector effects
+ much more
* -the art file is a alittle larger than it needs to be simply because it contains doubles of textures already in the game and I don't want to go through them all and delete them :O
* - It's time to put the map up for download because if I work on it any longer I just might go loco !
Map and website are in no way affiliated with 3drealms. Not to be copied or modified.