PARK TC!
Here's some screenshots of the first few maps of the PARK TC by: Yves Bresson. An excellent TC, Jurassic Park Shadow Warrior style!
Click on a screenshot to enlarge.
Click on a screenshot to enlarge.
played on SWP 4.3.2 + High Resolution Pack.
=======================================================
* SHADOW WARRIOR ADD-ON INFO *
* *
* __/__/ __/ __/__/ __/ __/ *
* __/ __/ __/ __/ __/ __/ __/ __/ *
* __/ __/ __/ __/ __/ __/ __/ __/ *
* __/__/ __/__/__/ __/__/ __/__/ *
* __/ __/ __/ __/ __/ __/ __/ *
* __/ __/ __/ __/ __/ __/ __/ *
* __/ __/ __/ __/ __/ __/ __/ *
* *
* THE EPISODE *
* *
* v1.0 was c 24 May 1998 *
=======================================================
Title : PARK: The Episode
version : PC 1.6 : 21 September 1998 (see history at end)
Description : A new episode for Shadow Warrior !
Your master (Master Leep) and his grand-daughters (Su-Shi,
Je-Shi, Bla-Ye, Vi-Suh & Ri-Suh) went to visit the famous
PARK but something went wrong, it looks like the beasts
in the park escaped from their enclosures. It is believed
that the beasts were helped by a group of evil ninjas
who managed to warp into this dimension through a big
time-vortex-hole. You (Lo Wang) now have to rescue Master
Leep and the girls...
... welcome to PARK
(don't kill the girls or... ;)
How to play PARK : Copy all files from this zip to your sw dir,
You should have 3 files: Park.grp, Park_Readme.txt, Park.bat
Make sure in your Sw.def file you have the following line
as the last line:
include User.def
Just doubleclick on Park.bat
Webpage : http://www.wangsdojo.com/park
Mail : [email protected]
All available info about PARK; cheats, secret places,
level walkthrough, 'ghost' secrets, updates and more...
even new levels to add to the story !
Single Player : of course
Multiplayer : levels 6,8,10,12,14,18 are coop / wangbang enabled
Difficulty : Yes, 1=2 (easy) or 3=4 (hard)
New Arts : Yes, tiles022.art adds/replaces some arts+new 3D sprites
New Sounds : Yes, girl talk & dinos
============================================================================
============================================================================
-- THE PARK Team -- [email protected] --
project leader: Yves Bresson [email protected]
level designers: Yves Breson
Leigh Whitehead aka Kingomen 110626.2162@compuserve
Sheri Sleyzak [email protected]
artists: Yves Bresson
Kingomen
girl talk: Sheri Sleyzak
launch prog: Ben Smit [email protected]
main beta testers: Bill Lovan [email protected]
Dick Svendsen [email protected]
Jonathan The Grape [email protected]
Matt Woods [email protected]
Eric Margolis [MAC] [email protected]
if you find a BIG bug somewhere in the episode, please report it to:
[email protected]
============================================================================
============================================================================
-- Copyright / Permissions --
Authors may NOT use these levels as a base to build additional
levels.
You MAY distribute this episode, provided you include all files, with
no modifications. You may distribute this episode in any electronic
format (BBS, Diskette, CD, etc) as long as you keep the original zip file
intact.
-- Where to get this EPISODE --
web: http://www.wangsdojo.com/park
http://www.home.ch/~spaw1261/shadow
and at all other good Shadow Warrior sites.
============================================================================
============================================================================
-- History --
v1.0 original first release
v1.1 level 2: mine2, lift fixed
level 4: end -> i5 fixed (l4 leaded directly to l5 what was wrong)
v1.2 PARK now uses v4.0 of Ben Smit's launcher (instead of version 3.4)
this should fix some WangBang problems
v1.3 PARK now using v4.7 of the launcher + new arts were added to replace
the title screen, ending screen, crosshair and some more (5 arts)
v1.4 small .com bug corrected
v1.5 new dos-interface + win launch prog + new intro anm + cookie text
v1.6 small fix in both ending maps + new launcher v5.5 + some in-game
texts modified (get/need keys/cards)
============================================================================
============================================================================
PARK BUILD Infos (if you actually want to have a look at it in build)
(these infos do not apply to level 3 of the episode)
all actors are "normal-sized" except two kind of them:
- spawning actors are smaller
- "hard mode" actors are enlarged
so if you see a small AND large actor, it is a hard-mode
spawning actor.
ST1 color code:
water_teleport ST1 are : BLUE
sound related ST1 are : GREEN
vator/rotator ST1 are : RED
sect_damage ST1 are : RED
sect_sink ST1 are : BLACK
dont_copy_pal ST1 are : CHAMELEON (color depending of distance)
other misc ST1 are : WHITE
verticaly shrinked white ST1's are light effects
verticaly stretched white ST1's are multi_player starting pos.
* SHADOW WARRIOR ADD-ON INFO *
* *
* __/__/ __/ __/__/ __/ __/ *
* __/ __/ __/ __/ __/ __/ __/ __/ *
* __/ __/ __/ __/ __/ __/ __/ __/ *
* __/__/ __/__/__/ __/__/ __/__/ *
* __/ __/ __/ __/ __/ __/ __/ *
* __/ __/ __/ __/ __/ __/ __/ *
* __/ __/ __/ __/ __/ __/ __/ *
* *
* THE EPISODE *
* *
* v1.0 was c 24 May 1998 *
=======================================================
Title : PARK: The Episode
version : PC 1.6 : 21 September 1998 (see history at end)
Description : A new episode for Shadow Warrior !
Your master (Master Leep) and his grand-daughters (Su-Shi,
Je-Shi, Bla-Ye, Vi-Suh & Ri-Suh) went to visit the famous
PARK but something went wrong, it looks like the beasts
in the park escaped from their enclosures. It is believed
that the beasts were helped by a group of evil ninjas
who managed to warp into this dimension through a big
time-vortex-hole. You (Lo Wang) now have to rescue Master
Leep and the girls...
... welcome to PARK
(don't kill the girls or... ;)
How to play PARK : Copy all files from this zip to your sw dir,
You should have 3 files: Park.grp, Park_Readme.txt, Park.bat
Make sure in your Sw.def file you have the following line
as the last line:
include User.def
Just doubleclick on Park.bat
Webpage : http://www.wangsdojo.com/park
Mail : [email protected]
All available info about PARK; cheats, secret places,
level walkthrough, 'ghost' secrets, updates and more...
even new levels to add to the story !
Single Player : of course
Multiplayer : levels 6,8,10,12,14,18 are coop / wangbang enabled
Difficulty : Yes, 1=2 (easy) or 3=4 (hard)
New Arts : Yes, tiles022.art adds/replaces some arts+new 3D sprites
New Sounds : Yes, girl talk & dinos
============================================================================
============================================================================
-- THE PARK Team -- [email protected] --
project leader: Yves Bresson [email protected]
level designers: Yves Breson
Leigh Whitehead aka Kingomen 110626.2162@compuserve
Sheri Sleyzak [email protected]
artists: Yves Bresson
Kingomen
girl talk: Sheri Sleyzak
launch prog: Ben Smit [email protected]
main beta testers: Bill Lovan [email protected]
Dick Svendsen [email protected]
Jonathan The Grape [email protected]
Matt Woods [email protected]
Eric Margolis [MAC] [email protected]
if you find a BIG bug somewhere in the episode, please report it to:
[email protected]
============================================================================
============================================================================
-- Copyright / Permissions --
Authors may NOT use these levels as a base to build additional
levels.
You MAY distribute this episode, provided you include all files, with
no modifications. You may distribute this episode in any electronic
format (BBS, Diskette, CD, etc) as long as you keep the original zip file
intact.
-- Where to get this EPISODE --
web: http://www.wangsdojo.com/park
http://www.home.ch/~spaw1261/shadow
and at all other good Shadow Warrior sites.
============================================================================
============================================================================
-- History --
v1.0 original first release
v1.1 level 2: mine2, lift fixed
level 4: end -> i5 fixed (l4 leaded directly to l5 what was wrong)
v1.2 PARK now uses v4.0 of Ben Smit's launcher (instead of version 3.4)
this should fix some WangBang problems
v1.3 PARK now using v4.7 of the launcher + new arts were added to replace
the title screen, ending screen, crosshair and some more (5 arts)
v1.4 small .com bug corrected
v1.5 new dos-interface + win launch prog + new intro anm + cookie text
v1.6 small fix in both ending maps + new launcher v5.5 + some in-game
texts modified (get/need keys/cards)
============================================================================
============================================================================
PARK BUILD Infos (if you actually want to have a look at it in build)
(these infos do not apply to level 3 of the episode)
all actors are "normal-sized" except two kind of them:
- spawning actors are smaller
- "hard mode" actors are enlarged
so if you see a small AND large actor, it is a hard-mode
spawning actor.
ST1 color code:
water_teleport ST1 are : BLUE
sound related ST1 are : GREEN
vator/rotator ST1 are : RED
sect_damage ST1 are : RED
sect_sink ST1 are : BLACK
dont_copy_pal ST1 are : CHAMELEON (color depending of distance)
other misc ST1 are : WHITE
verticaly shrinked white ST1's are light effects
verticaly stretched white ST1's are multi_player starting pos.