ProArena.map
A well balanced and thoroughly wangbang quality tested map.
By: Robman (2011) perfect for 1v1 battles complete with a spectator area.
By: Robman (2011) perfect for 1v1 battles complete with a spectator area.
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The map still wasn't 100% up to the current version in this video, and I was pretty poor at navigating my own teleport design in the spectator area(lol) however you get the idea of how it can be used... to enter the spectator area crouch and move through the wall under the small golden dragon on the rail gun platform. The map is slightly modelled after the quake 4 map q4dm1. Thanks goes out to Maligned for his help with the map and fun-filled deathmatches.(press the open key on the launch pads to jump to the higher levels)
*UPDATE
Map construction started in fall of 2011 and eventually dubbed "completed" on December 04 2012.(It wouldn't surpise me if I have up to 48 hours wrapped up in creation and testing.) I've tried to squeeze the limited number of tricks I know of with the Sw build editor into this map, Here are some examples :
- A complete spectator area surrounding the map for other players to view/record the current match
- A bonus unlockable area that extends the map to allow for a greater number of players or altered gameplay
- exploding sector
- Underwater area
- doors/elevators
- Ambience and sound fx
- shading
- A viewing monitor of the bonus area
- Teleport
- Ladders
- Rotating red armour(when in 3dmode) Courtesy of Maligned aka Unskilled.
- Jump pads that make the player jump higher to access upper levels
- Mirrors
- Multiplayer starting points
- Sector triggered fireballs
- Buttons/Switches
- Hundreds of skill testing jump combinations to be had.
The gameplay aspect I had in mind when creating ProArena was balanced 1 vs 1 "chess-like" action with the option of spectators. There are doors and hallway blocker/crushing block aswell as the ability to close the teleports in an effort to seal the 2 sides of the map off or open them up for a free flowing design, in other words - many ways to change things up. The bonus area is a modified version of my favorite map in the game, Master Leeps Temple.
* Updated May 9 2013
- added flickering to the fire and cookie in the hallway.
- bunch of texture fixes.
- The gong now makes a noise if you hit it, and also tosses out a health pack ONCE.
- Buttons now make a sound and changed the look of the hallway blocker buttons.
- Changed the hanging pots of fire to hanging lanterns on the waterfall side.
ENJOY!
Thanks to all who helped with the map
*UPDATE
Map construction started in fall of 2011 and eventually dubbed "completed" on December 04 2012.(It wouldn't surpise me if I have up to 48 hours wrapped up in creation and testing.) I've tried to squeeze the limited number of tricks I know of with the Sw build editor into this map, Here are some examples :
- A complete spectator area surrounding the map for other players to view/record the current match
- A bonus unlockable area that extends the map to allow for a greater number of players or altered gameplay
- exploding sector
- Underwater area
- doors/elevators
- Ambience and sound fx
- shading
- A viewing monitor of the bonus area
- Teleport
- Ladders
- Rotating red armour(when in 3dmode) Courtesy of Maligned aka Unskilled.
- Jump pads that make the player jump higher to access upper levels
- Mirrors
- Multiplayer starting points
- Sector triggered fireballs
- Buttons/Switches
- Hundreds of skill testing jump combinations to be had.
The gameplay aspect I had in mind when creating ProArena was balanced 1 vs 1 "chess-like" action with the option of spectators. There are doors and hallway blocker/crushing block aswell as the ability to close the teleports in an effort to seal the 2 sides of the map off or open them up for a free flowing design, in other words - many ways to change things up. The bonus area is a modified version of my favorite map in the game, Master Leeps Temple.
* Updated May 9 2013
- added flickering to the fire and cookie in the hallway.
- bunch of texture fixes.
- The gong now makes a noise if you hit it, and also tosses out a health pack ONCE.
- Buttons now make a sound and changed the look of the hallway blocker buttons.
- Changed the hanging pots of fire to hanging lanterns on the waterfall side.
ENJOY!
Thanks to all who helped with the map