The Edge.map
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The Edge (q2dm1)
By: Robman
Completed May 12 2013
:Updated August 29 2014
*Updates Include:
Spinning Weapons!
Texture fixes
Moved 1 underwater area further away in build to avoid sound carryover.
I'm proud of this map :)
Anyone that remembers "The Edge" q2dm1 from Quake 2 will know just how reasonably epic this map was and is.
It has been remade for most of the quake games. Well here is my version of it built from scratch (like all my maps). I created it from memory and 1 screenshot of the original q2 map. I tried to give this map that "quake" feel and hopefully even better gameplay. The cookies where the "megahealth" is take quite a bit longer to respawn to give it that random spawning effect that the mega health had in quake 2.
Most Weapons and ammo/ health are located where they should be, I have even implemented some of the "double Jumps" you used to be able to do in q2 but only in areas where you can't "cheat" with them. By pressing the open key on these areas you will jump a bit higher simulating a double jump. You can even make it from the upper Rocket launcher to the rocket ammo in the outside section using this effect (if you're good enough :) There are the full 8 multiplayer respawn points and I've tried to place them in the proper spots as the original. One of the elevators is "quake style" and just could be one of the coolest elevators created in a build game but that's for you to decide :) .. I'd say this map took about 24 solid hours of creation and testing so enjoy!
* Using the SWP port is the modern way to play Shadow Warrior. The list of improvements are too long, butin short the mouse action is better, the game is now high resolution and sprites do not clip nearly as easily as sw dos.
as usual this map is not affiliated with 3drealms and blah blah legal stuff.
By: Robman
Completed May 12 2013
:Updated August 29 2014
*Updates Include:
Spinning Weapons!
Texture fixes
Moved 1 underwater area further away in build to avoid sound carryover.
I'm proud of this map :)
Anyone that remembers "The Edge" q2dm1 from Quake 2 will know just how reasonably epic this map was and is.
It has been remade for most of the quake games. Well here is my version of it built from scratch (like all my maps). I created it from memory and 1 screenshot of the original q2 map. I tried to give this map that "quake" feel and hopefully even better gameplay. The cookies where the "megahealth" is take quite a bit longer to respawn to give it that random spawning effect that the mega health had in quake 2.
Most Weapons and ammo/ health are located where they should be, I have even implemented some of the "double Jumps" you used to be able to do in q2 but only in areas where you can't "cheat" with them. By pressing the open key on these areas you will jump a bit higher simulating a double jump. You can even make it from the upper Rocket launcher to the rocket ammo in the outside section using this effect (if you're good enough :) There are the full 8 multiplayer respawn points and I've tried to place them in the proper spots as the original. One of the elevators is "quake style" and just could be one of the coolest elevators created in a build game but that's for you to decide :) .. I'd say this map took about 24 solid hours of creation and testing so enjoy!
* Using the SWP port is the modern way to play Shadow Warrior. The list of improvements are too long, butin short the mouse action is better, the game is now high resolution and sprites do not clip nearly as easily as sw dos.
as usual this map is not affiliated with 3drealms and blah blah legal stuff.
DukeEdge.map
|
DukeEdge.map!
Created by: Robman
August: 2013
In 2013 I created The Edge (q2dm1) from scratch for Shadow Warrior.
This is a conversion of the Sw Map. I tried to keep the design true to the original Quake 2 map.
Took me about 24 hours of creation and testing for the original map, and an additional 10 hours to get it fully converted to work with Duke3d.
The lighting effect and the sprite elevator works better with eduke32 however the map also works fine with x/h and original Duke.
Finch(Sonar), on Meltdown gave me the idea to convert the map, so I bumbled around with the Duke tagging system which I've never used and tried to get it working. It should be mentioned though that the first map I ever created was for Duke 16 years ago, it was very basic with no sector effects the rest of my mapping has been for Sw.
I hope you Dukers enjoy the map :)
Created by: Robman
August: 2013
In 2013 I created The Edge (q2dm1) from scratch for Shadow Warrior.
This is a conversion of the Sw Map. I tried to keep the design true to the original Quake 2 map.
Took me about 24 hours of creation and testing for the original map, and an additional 10 hours to get it fully converted to work with Duke3d.
The lighting effect and the sprite elevator works better with eduke32 however the map also works fine with x/h and original Duke.
Finch(Sonar), on Meltdown gave me the idea to convert the map, so I bumbled around with the Duke tagging system which I've never used and tried to get it working. It should be mentioned though that the first map I ever created was for Duke 16 years ago, it was very basic with no sector effects the rest of my mapping has been for Sw.
I hope you Dukers enjoy the map :)