Tonight Never Ends ( Total Conversion )
Click on a screenshot to view a larger image. This TC has cool effects, extra art and TONNES of explosions :)
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*** TONIGHT NEVER ENDS ***
-- a whole new episode for Shadow Warrior --
Copyright c. September 1999
======================================================================
OUTLINE:
** Release Notes
I. File Information
II. Description
III. Installation
IV. Play Information
- Storyline
- Weapons Description
V. Episode Information
VI. Copyright/Permission
VII. Some Cool Sites
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**. Release Notes
======================================================================
* Yay, it's true -- it's finally released!!
* If you have problems launching it, and nothing works, try popping
the SW CD in.
* It is best played WITHOUT the SW CD, because we have some custom
music clips in there. So, in the game, if you have the SW CD in
your CD-ROM drive, press "T", and type "cd off".
* Here are a few known problems:
- The "Cool Stuff" pages are extremely hard to read. But they are
not important enough to delay the production even further, we
did not fix it.
- As some of you should know, there is NO sound clip for the final
cut-scene because we did not have the resources to do one.
The original one is actually oddly appropriate, but just keep this
in mind.
- Yes, framerates do get a little choppy at times, but not very often.
If you can run the original SW game very smoothly, you should be
able to run TNE without too much trouble. The ideal system is Pentium
133 and up, but P90 should still do.
* MAKE SURE that you turn 3D-Sprites ON!! (Unless this gives you problems)
To do so, in the main menu, go to "Options", and go to "3D Sprites",
and make sure it is turned "on". Because we have tons of them!!
* If you have any further problems, gameplay or otherwise, please go
to our website, http://www.wangsdojo.com/lightsout, and we'll be glad
to answer your questions!!
* Think you're good? Accept our "Gamer's Challenge"!! Go to our website
for more details!!
* Download the rocking main theme song, by Phillip Winwood, in its full
MP3 glory at our website!!!
* PLAY IT LOUD!!
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I. File Information
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Title : Tonight Never Ends
Filename : TNE.zip, which contains:
Tne.grp
Tne.bat
Tne.txt -- this "readme" file
Maker : Lights Out
Web Page : Visit www.wangsdojo.com/lightsout
for ALL the info you need about Tonight Never Ends
Modified for JFSW by ProAsm - November 2005
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II. Description
======================================================================
"Tonight Never Ends", from Lights Out, is a whole new episode for Shadow
Warrior. Lights Out team was originally formed by Jonathan C. Wu in March
in order to gather some of the best builders around the globe to build
one of the most fun-filled episodes for Shadow Warrior. This episode
consists of five main missions (many including more than one level),
one secret mission, four WangBang levels, and a few other in-between levels.
The Lights Out team poured their hearts and souls into this episode, and we
wish that you will have as much fun playing it as we had making it.
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III. Installation
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Simply unzip the Tne.grp and Tne.bat files into your Shadow Warrior
directory and double click the Tne.bat file.
Thats it.
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IV. Play Information
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Storyline:
A truly evil man, Zilla, after his humiliating defeat, is lit by vengeance.
He set out to build another empire -- a much stronger, more powerful one.
This time, not just in Japan, but around the world!! He set up secret
facilities and military bases over every major country, guarded by, again,
the creatures summoned from the dark side. Everything is secretive, and
nothing was known about such vast, and deadly empire, until when Zilla
launched a special, brutal, and surprising attack on an English federal
building. The United Kingdom felt increasingly threatened by this mad
Japanese man, and to relieve it of worries and troubles, the obvious solution
seemed to be to call for its best secret agent to destroy this evil empire.
This secret agent is, of course, none other than England's own James Bond,
007.
With access to secretive information around the globe, Lo Wang learned of
such plan of England. He was angered -- very angered, as he had felt
threatened since someone else took his job. A man of honor and pride, Lo Wang
flew to United Kingdom, and found the MI6 control room. He succeeded in
capturing James Bond and locking him up in a cell. "No one takes my job!!"
murmured Lo Wang. He was later delighted by the interesting weapons that
James possesses. Lo Wang knows what he must do -- destroy Zilla's empire
once and for all, with aid from Bond's equipment.
Dressed in James's suit, armed with James's deadly weapons, Lo Wang turned
around, and sneered, "I am Wang, Lo Wang."
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Weapons Desctiptions
1. Katana/Fists -- These are still the good old reliable -- but this
time, even more powerful than before, so you can take more joy
out of some slicing!!
2. Throwing Knives -- No more of those ridiculously weak shurikens!!
These knives are the real things!! You throw them 3 at a time,
and the almost nonexistant reload time makes these very effective
control tools. Add to the fact that these sharp knives are very
powerful, you'll find yourself using this more often then you
thought! You can only carry 48 of these at a time now.
3. Riot Gun -- First the bad news - there's no second fire mode. You
can only fire one shot at a time. Also, you must reload after
each and every shot. But now the good news -- each shot is now
more than 2 times as powerful as the old riot gun!! You'll find
the extra firepower more than worth the added reload time. However,
you can now only carry 30 shots of these powerful bursts at a time.
4. MP5 Machinegun -- This gun shoots out a fast and powerful stream of
bullets that refuse any chance of survival for your opponent.
Because of is weight, you can only hold one at a time; but the
added power more than makes up for it. Plus, no reload!!
5. Rocket Launcher -- This is exactly the same as before - use the rockets
when you want some gibs, use the heat seeker when you don't feel
like aiming, and use the nuke when you don't feel like fighting.
Very useful, very sweet.
6. Grenade Launcher -- You won't notice anything different with this gun
either. Use this off a ledge or around corners or over walls
for maximum effect.
7. Rolling Mines -- HUGE change!! First of all, the mines will no longer
stick onto an enemy, so don't try. These mines roll on the floor
until they hit a wall. But they are no longer triggered by
proximity. You must trigger them either by shooting it or rolling
another mine into it. This weapon is perfect when you have a room
full of enemies. All you have to do is appear at the door, roll
two successive mines into the room, then get the hell out. Once
the two mines roll into each other, the room will go boom, and the
gibs will fly!! Note that these are a lot more powerful than sticky
bombs, and have a much bigger blast radius, so use with caution!!
You can now carry 50 of these at a time.
8. Rail Gun -- Same as before, line up the enemies and shoot!!
9. Guardian Head -- This deliciously disgusting weapon has three firing
modes just like before, with the same strength.
10. Ripper Heart -- squeez the heart and watch your counterpart rip the
enemies apart!!
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V. Episode Information
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Episode : Tonight Never Ends
Single Player : Definitely!!
WangBang 2-8 Player : All main levels; however, if you pick a level that
is not WB-compatible, the game will not go out
of sync. Instead, the game will simply tell you
that you cannot play WB in that level.
Cooperative 2-8 Player : All levels not marked [WB]
New Art : Yes
New Sound Effects : Yes
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VI. Construction
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Base : All original levels made from scratch
Level Editor(s) Used : BUILD
Art Editor(s) Used : Editart
* Where to get this MAP file *
File location : Lights Out Homepage -- visit for more information!!
www.wangsdojo.com/lightsout
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VII. Copyright/Permissions
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"THIS EPISODE IS NOT MADE BY OR SUPPORTED BY 3D REALMS"!!
Authors may NOT use these levels as a base to build additional
levels.
Authors may NOT use any part of this add-on for their own products.
You MAY distribute this add-on, provided you include all files, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include all files
intact.
Copyright c. September 1999.
All Rights Reserved
====================================================================
written by:
Jonathan C. Wu
Lights Out Project Leader
Tonight Never Ends
www.wangsdojo.com/lightsout/
====================================================================
Copyright c. September 1999
All Rights Reserved
Tonight Never Ends |
Interview done by
Mad~Hatter with Jonathon The Grape, the Co-Ordinator of Tonight Never Ends...
What made you decide to do THIS TC and not another? And how did you originally decide on THIS story line? Was it this way from the beginning? The truth is, I did not
decide to do THIS TC from the beginning... What I wanted to do was simply a small
level add-on pack, but everything just keeps getting bigger and bigger };-) So
everything evolves, and everything then slowly comes to what they are now. Are you going to replace weapons? Yes, we will replace a few weapons, but not all. The info on weapons is not available yet, because our weapon designer is currently taking a big exam };-) We won't give out any info on guns yet until our weapon designer, Eidern, has something cool. Are you going to replace any music? Maybe the James Bond theme? CD music is impossible to replace, but we *might* have some Bond ambient sounds... I am looking at the screen shots now, have you replaced any texture? We have few new textures... Most of the new arts are sprites. Where are the levels going to be based? As stated in the storyline, this time, Zilla builds his empire around the globe, so you can expect the levels to be set in various countries. About how many levels are you shooting for? As of now, there are seven main, huge single-player levels, four WB-only levels, and quite a few "in-between" levels. What made you choose the SW build engine? hmmm... interesting question... maybe because I only have SW build engine? };-) That's really the only reason. Have you ever played Duke Nukem 3D? Yes, and it was great. However, I never did build levels for Duke3D, so I never thought of doing a TC for Duke3D Is this TC going to have any driveable vehicles? Yes, but very few. Combat-Ant (project leader for The Last Warrior) said it best: "The vehicles allow little details in the environment, and are very limited." I agree with that, It's
not always good to over -do them. Hmm... I think our strongest point is very very creative and original level design and concept ideas. Plus, we have a (I think) decent story line, and the episode will be built around that storyline. The player will feel like Lo Wang in Bond's world. Do you create a lot of levels for the TC? I made three single-player levels, and work with another team member on one in-between level and one WB-only level. Do you think it will make a big impact on the Shadow Warrior community (if that's the right word)? Do you feel you will get the same attention that Last Warrior did/does? Last Warrior, I suppose, is THE biggest TC for Shadow Warrior. It serves as a "model of excellence" for us. Now, if people kept Shadow Warrior on their hard drives just to play Last Warrior, then I suppose Tonight Never Ends won't get that much attention. But I doubt that will happen to that many people. Most people that still play Shadow Warrior are die hard SW fans. What about your team? How long did it take you to find a team you were happy with? Here's how I formed my team: I go on a map hunt, and if I see an interesting map, I ask the map designer to join my team. That way I can always be sure about the quality of my team members. Our team is always growing as we find good builders along the way, but I'd say I'm very happy with my team right now. Have you had any trouble with your team? Such as people not working, etc.? Well, the majority of my team are students, so they have a lot of free time (well, with respect to schools };-) when compared to other team members who have to work. Because of that, some of my team members had to leave for they can't keep up. Besides this problem, I want to say that I'm surrounded by a group of the most friendly and hard-working people I've ever known. It's always nice to have a good team. When do you expect the TC to be ready? The TC should be ready in July. |