Dark Woods of the Serpent
Finished/Modified by Keith Schuler
Started by Randy Pitchford
Started by Randy Pitchford
Dark Woods of the Serpent - Level 4
Dark Woods of the Serpent is a large level with mainly an outdoors setting much like Master Leep's Temple was. Your objective in this level is to find 3 keys and solve a few clever puzzles. When you exit the ramp that you entered at the end of level 3, you are in a corridor that will lead you to a dojo and to your first key. Right away...there is a hatch in the wall where you can pick up a Riot Gun. As you proceed down the hallway, take the first right and head into the dojo. Once you are in the open area of the dojo, you'll see a ladder to your left. Climb the ladder and go either right or left until you can enter another hallway which leads back around behind the ladder in the upper area. You can see the bronze key in an inaccessible area along with a switch. Hit the switch and go back down the ladder.
Dark Woods of the Serpent is a large level with mainly an outdoors setting much like Master Leep's Temple was. Your objective in this level is to find 3 keys and solve a few clever puzzles. When you exit the ramp that you entered at the end of level 3, you are in a corridor that will lead you to a dojo and to your first key. Right away...there is a hatch in the wall where you can pick up a Riot Gun. As you proceed down the hallway, take the first right and head into the dojo. Once you are in the open area of the dojo, you'll see a ladder to your left. Climb the ladder and go either right or left until you can enter another hallway which leads back around behind the ladder in the upper area. You can see the bronze key in an inaccessible area along with a switch. Hit the switch and go back down the ladder.
Go straight across from where the ladder is and turn to your right. You'll see three switches on that wall. Hit the outside two switches and you'll hear a gong sound. On the opposite wall from the switches are two hatches that both hold shotgun shells. Now that you've hit the switches.....go back up the ladder and go back to where you saw the bronze key. Now you'll see another switch. Hit that switch and the carrousel will rotate open giving you access to the bronze key. Now that you have the key, go back to the hallway that borders the dojo until and walk along it until you find the bronze key door. Open the door and you'll be outside of the dojo in the woods. Picture: The combination to the switches to get the bronze key.
Head straight ahead into the Dark Woods heading south and then turn to the east. You'll see a sign the reads, "Dark Woods". Turn to your right and proceed to the shack with the warning sign posted in front of the door. Open the door and quickly run and get the gold key and run back out.
Now go back out the Dark Woods and head east and go under the tree trunk to the where the gold key door is. Open this door and head into the woods. Stay to the left until you reach a well. Jump into the well and dive down into the water and head south as far as you can and swim to the surface. There is a red key door to the north and a mural to the east with a switch to the right of it. Hit the switch and the mural will lower and a bin with water will move next to the door. Jump on the bin and then onto the mural. You'll grab the red key on that mural. Now use the red key to open the door.
From exiting this door, head north-west until the well is to the left of you, then turn to the right and walk towards anther set of doors that require the red key and proceed through the door.
Head straight ahead into the Dark Woods heading south and then turn to the east. You'll see a sign the reads, "Dark Woods". Turn to your right and proceed to the shack with the warning sign posted in front of the door. Open the door and quickly run and get the gold key and run back out.
Now go back out the Dark Woods and head east and go under the tree trunk to the where the gold key door is. Open this door and head into the woods. Stay to the left until you reach a well. Jump into the well and dive down into the water and head south as far as you can and swim to the surface. There is a red key door to the north and a mural to the east with a switch to the right of it. Hit the switch and the mural will lower and a bin with water will move next to the door. Jump on the bin and then onto the mural. You'll grab the red key on that mural. Now use the red key to open the door.
From exiting this door, head north-west until the well is to the left of you, then turn to the right and walk towards anther set of doors that require the red key and proceed through the door.
Go along the path to the to the east as far as you can. The path opens up into a large courtyard with a damaged tank in it. There is a fence straight across from the tank to the south which you need to get by to continue in this level. There are two ways to get by this fence. You can blast it down with some missiles...or you can get a repair kit and repair the tank and blast it down with the tank's firing missiles. Picture: The fence that blocks the way. Destroy it!
If you need a repair kit....you'll need to go back to the path and turn to your right as soon as you go through the tunnel. There is a building to the right that has a door that won't open. Walk around to the back of that building until you can see the door through the bars and the barrel blocking the door. Shoot the barrel and blow the door open. Go inside the room and hit the switch. When you go back out of the room, go to the south and you'll see a door about half way down the aisle you are walking down on your right hand side. Turn to your right through the door and you'll see a repair kit next to the pool. Now that you've blown the fence down and killed all the enemies in this area, there is another building with a door you cannot open. This door needs to be blasted open as well. Once inside of this room, go around the wall until you come to the raised platform with the grenades on it and grab the grenades. A secret portal will open. Go into the portal to continue your journey.
We pick up from the portal that transports you to Ripper Valley. First of all, head towards the waterfall to the north and jump on the ledges until you can jump on the top of the waterfall. Once inside this cavern, head to the south to the opening and jump down. Walk to the west side of this area and then go north to a cave where a magic carpet is floating mid-air in the center of a cliff. Jump on the magic carpet and it starts to take you through the this impassible area.
As you travel through this cavern, there is a spot where you can jump off of the carpet to a small area that holds a few weapons and a Tomb Raider reference.
If you need a repair kit....you'll need to go back to the path and turn to your right as soon as you go through the tunnel. There is a building to the right that has a door that won't open. Walk around to the back of that building until you can see the door through the bars and the barrel blocking the door. Shoot the barrel and blow the door open. Go inside the room and hit the switch. When you go back out of the room, go to the south and you'll see a door about half way down the aisle you are walking down on your right hand side. Turn to your right through the door and you'll see a repair kit next to the pool. Now that you've blown the fence down and killed all the enemies in this area, there is another building with a door you cannot open. This door needs to be blasted open as well. Once inside of this room, go around the wall until you come to the raised platform with the grenades on it and grab the grenades. A secret portal will open. Go into the portal to continue your journey.
We pick up from the portal that transports you to Ripper Valley. First of all, head towards the waterfall to the north and jump on the ledges until you can jump on the top of the waterfall. Once inside this cavern, head to the south to the opening and jump down. Walk to the west side of this area and then go north to a cave where a magic carpet is floating mid-air in the center of a cliff. Jump on the magic carpet and it starts to take you through the this impassible area.
As you travel through this cavern, there is a spot where you can jump off of the carpet to a small area that holds a few weapons and a Tomb Raider reference.
When you continue onward, the carpet takes up into the last portion of the level. As you walk to the west up an incline, you'll come across a switch about half way where the walkway levels off. Activate the switch and two controls are exposed. These controls maneuver the two colored pillars in the middle of this bottomless pit they are located in. The trick is to move the pillars to where you can jump on them to gain access to the areas across the pit. This is a fairly difficult puzzle which will no doubt require a lot of saving and restoring. You have to position yourself over the control and then hit the space key or whatever you have assigned the "use" key to be. Your view will change so that you are in the control mode. To stop using the control, just hit the space key again. I suggest you first go to the control to the right and move the blue pillar between the center stationary pillar and the area down the ramp to the east. Here's where I suggest you start saving your game. Go down to the east and see if you have the pillar positioned to where you can jump onto it and then to the center. Once this pillar is set, it will not have to be moved again.
Picture: The pillar puzzle. Move the pillers along the path of the arrows.
Next go to the control for the yellow pillar to the left. Move it towards the blue pillar until you have it positioned between the center pillar and the ledge across from this control. Once again.....save before attempting to make this jump. Once you positioned this pillar in the right spot, hit the button in the wall and walk behind the wall that opens up when the chair rotates. Go to the end of this narrow hallway and activate the switch there. Then go back through the rotating wall using the switch on the hallway side and head back up to the yellow pillar control again. Once there, save your game again. In front of the ledge across the blue pillar control, you'll see that the switch you just activated causes a ledge to move up and down in front of that ledge. You need to move the yellow pillar back to where you can jump from the center pillar to that moving ledge. Once you move the yellow pillar to the correct spot, all you have to do is time your jump from the yellow pillar to the moving ledge and from the moving ledge to the ledge across from it. Jump from the yellow pillar to the moving ledge when the ledge is in the lower position and jump from the moving ledge to the ledge across when the moving ledge is at the top. Once you've made it across, save your game again.
Next go to the control for the yellow pillar to the left. Move it towards the blue pillar until you have it positioned between the center pillar and the ledge across from this control. Once again.....save before attempting to make this jump. Once you positioned this pillar in the right spot, hit the button in the wall and walk behind the wall that opens up when the chair rotates. Go to the end of this narrow hallway and activate the switch there. Then go back through the rotating wall using the switch on the hallway side and head back up to the yellow pillar control again. Once there, save your game again. In front of the ledge across the blue pillar control, you'll see that the switch you just activated causes a ledge to move up and down in front of that ledge. You need to move the yellow pillar back to where you can jump from the center pillar to that moving ledge. Once you move the yellow pillar to the correct spot, all you have to do is time your jump from the yellow pillar to the moving ledge and from the moving ledge to the ledge across from it. Jump from the yellow pillar to the moving ledge when the ledge is in the lower position and jump from the moving ledge to the ledge across when the moving ledge is at the top. Once you've made it across, save your game again.
Follow the path to the end and then turn to the south and jump into the opening. This is where you'll meet the Serpent Boss and he's one tough SOB! I suggest you arm your missile launcher with a "nuke" and hit the boss with it with your first attack. Then you just have to run around the outside of the level avoiding his attacks and hitting him with missiles until he runs away scared and you've defeated the shareware version of Shadow Warrior. Congratulations!!! On to Level 5 - the First level of the registered version
1) The first secret area to find is the "backdoor" to the area where the gold key is located. When you approach the entrance to the shrine in Dark Woods, look to the right of the door. You'll notice on the ledge that there is a wooden shutter with a crack in it. Blow it open with explosive weapon and enter. There's a nuke power-up just inside the entrance. You see a switch on the wall to the east as well which turns off the fire traps within the shrine.
2) Inside the peasant village that requires the golden key there is another secret area. When you first enter the woods in this area, go to the right when the path forks and head towards the building dead south. Inside the building there is a square structure with murals on the south and north ends. Jump up into the murals and recover the kelvar armor for secret area #2.
3) The third secret area is hidden in the Ripper Valley. Once inside, go downstream from the waterfall. You can dive under where the river runs under the rock ledge. When you emerge from the water the secret area will report, but there is more in this area you should investigate. Head south and jump on the short wall and you'll see a "unordinary" rabbit, a chalice and a knights helmet. This is a reference to Monty Python and the Holy Grail. If you blow up the wall beyond the chalice, you'll be rewarded with two fortune cookies and some missiles as well.
4) Secret number 4 is in the Ripper Valley as well. When you climb the rocks to the top of the waterfall, head west upstream. When you go as far as you can, there is a fortune cookie to the south that reports a secret area.
5) The final secret area in this level is well hidden. It is in the area with the movable pillars in the bottomless pit. If you jump onto the center pillar and look down to the south, you see a small ledge with a nuke power-up on it. Use the yellow pillar so that you can jump from the center pillar to this ledge. There is a teleporter that transports you back at the bottom of the ramp leading to the controls.