- I've recently released a video teaser of the new Shadow Warrior Central Add-on I've been working on: - Ninjakitty has created a SW Resource Pack for Minecraft! RTCM has found a new host! Here is the new link: http://r-t-c-m.com Methy, more notably a Duke3d mapper has created a new Sw SP/MP map: Showdown in Suzhou!
Visit the new maps page for the download. The GIANT and invaluable RTCM website which contains 15gb worth of Build Game resources needs a new host! If you can help out in any way be sure to contact Corvin of RTCM. (*edit - New host found! Links have been updated.) - In other news, Bombshell (3dr's latest game) has been released, the "prequel" which uses the Build engine will be released later.
Brandon has brought Wangsdojo back from the void with a facelift and some new functionality as of June 4th. Be sure to head over there and make WD part of your online Shadow Warrior travels! It appears Brandon has made it so you can leave a comment on just about everything, so git over there and give some feedback! :D ![]() The Total Entertainment Network was founded in 1995 through the merger of Outland, the first commercial game network available on the Internet, and Planet Optigon, another small company based in Emeryville, CA. Users paid between $10 and $30 a month for access to TEN's library of exclusive and nonexclusive games, which were generally PC titles that were adapted for online Internet play. TEN's most popular titles were Duke Nukem 3D, NASCAR Racing Online, Magic: The Gathering, Total Annihilation, and Dark Sun Online. At its height, there were over 25 thousand paid subscribers, with peak simultaneous usage ranging between 1-2 thousand players in the evening hours. In this era before widespread broadband availability and adoption, a key competitive advantage was relatively high quality online play through dial-up connections provided by the Concentric Network, servers distributed at the Internet peering points, as well as games that were optimized specifically for WAN latency conditions. After the rise of free online play through such venues as BattleNet, TEN was forced to change its business model. The company switched its offering to a suite of web games and renamed itself to Pogo.com. The PC gaming service was shut down in October, 1999, but the web game business grew dramatically. In 2001, Pogo.com was acquired by Electronic Arts, the dominant video game publisher of the era. Several years later, Pogo ranked as one of the top ten Internet sites in the U.S. measured by time spent online. Two of the founders of TEN have gone on to establish BestInClass.com |
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